How To Change Data Center In Siege
Ubisoft released an update for the console version of Tom Clancy's Rainbow Half dozen Siege which brings the game to version 1.2 for Xbox Ane players. The fixes in this patch have already been available for the PC version of the game for the past week, but now the console editions are receiving the same treatment for fixing connectivity and gameplay issues.
The fixes include an update to the server tick rate, refined matchmaking with added criteria, improved connectivity, and fixes for gameplay bug ranging from tweaks in the Heads Upward Display, level design, UI, and audio fixes. Ane of the more important updates are changes to the banning policy: from now on, all detected cheaters will be permanently banned from the organization.
The full list includes (via Ubi here and here):
Hitting Registration Improvements
Updated the server tick charge per unit for all PC users, coming soon to consoles
- With the goal of improving positioning and shooting replication, nosotros had deployed a commencement update on PC in which the histrion position update rate is set to lx times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing diverse configurations. We are now satisfied with its land so we are now deploying this update to all PC users. As before long every bit this feature has been validated with this more than massive examination on PC, we volition be deploying this update on consoles as soon as possible.
- Information center option is now possible (PC users only, for now)
PC users can change their default data centers in the Rainbow Vi game settings file (gamesettings.ini), which is usually located in the 'My Documents\My Games\your Uplay ID' folder. Alter the DataCenterHint value from 'default' to the region's brusk proper name that yous wish to accept as your default information center. The bachelor region short names tin be plant just higher up the DataCenterHint line.
Matchmaking Improvements
- Refining the quality of PVP matches with more evenly matched opponents.
- Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
- Skill criterion originating from the actor'southward region is now more precise.
Improved connectivity to PVP and PVE matches
- Increased match quality past ensuring players using the same data center get matched together, leading to better ping.
- Improved accuracy of the estimated waiting time while in entrance hall.
Top Community-Raised Bug Fixes
- Please exist aware that this is not an exhaustive list and that we are simply highlighting fixes that were done well-nigh the near commonly raised customs bugs.
Gameplay Fixes
- Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).
- Did some fixes on an issue in which players would go stuck when walking, running or at the end of a rappel. The histrion could practise other deportment and rotate merely couldn't move.
- Some situations still cause this bug. It is a work in progress.
Level Pattern Fixes
- Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
- Some lighting issues on maps have been fixed.
- Some minor collision issues take been fixed on Business firm, Clubhouse, Kanal and Russian Café
Online Flow Fixes
- Fixed Error [iii-0x0001000B].
- Partial set up of Fault [2-0x00000041]. Refer to Top Issues in the Known Issues post for full data.
- Partial fix of the loading screen freeze (smoke background). Refer to Summit Issues in the Known Problems postal service for full data.
UI Fixes
- Player skill rank brandish has been re-activated.
- Authentication pop-up championship had inconsistent spacing.
Sound Fixes
- XB1: Stock-still a bug in which if a actor constrained the game, snapped an app, then unconstrained the game, he or she would lose the vocalisation chat.
- XB1: Fixed a bug in which the game did non showroom whatever audio whilst the player had any app snapped.
Other Fixes
- The Season Passes temporary activation for everyone for outcome identification purposes has at present ended, see this post for more details.
- Fixed a problems in which the Tier five faded pare for the FBI'southward 5.7 USG pistol didn't unlock even after purchasing it.
Some of the patch notes say the fixes are PC-merely, with panel support coming presently, but that is considering the changes were listed last week when the PC update went alive. The "coming soon" appointment was really yesterday, and the changes have gone live for Xbox One players as well.
Ubisoft also released version one.three for the PC edition of the game today, which is expected to be released for Xbox One next Wednesday January 20th. Version one.3 continues to improve the server tick rate, ameliorate anti-cheating efforts, and close off some exploits that requite players an advantage. Some of the fixes in 1.3, specifically the ones dealing with adulterous and exploits, are going alive immediately for the console editions, while other bug fixes volition come to consoles next calendar week.
Here are the patch notes for 1.iii which PC players volition notice right now:
HIT REGISTRATION IMPROVEMENTS
- Updated the server tick rate for console users
- With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the actor position update rate is set to lx times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles also.
ANTI-Cheating IMPROVEMENTS
- Cheating countermeasures accept been improved further.
- Banning policy update: all cheaters detected by the organisation will exist banned permanently. No more iii day ban for beginning offense.
EXPLOIT FIX: DEFENDERS EXITING THE Training PHASE
- Added a configuration that allows us to turn ON an insta-impale configuration for Defenders that become exterior their zone during the preparation phase (this behavior should not exist possible, simply if exploits are found, the guilty shall be punished past a swift decease!)
- We will be able to activate this functionality at any time. Nosotros will first be testing information technology on XB1 during the afternoon of Jan 13th (Montreal fourth dimension). If information technology proves effective, we will be deploying this on all platforms later that day.
TOP Community-RAISED BUG FIXES
- (Alive for PC on January. 13th, live for consoles on January. 20th)
Delight be enlightened that this is non an exhaustive list and that we are only highlighting fixes that were done almost the most commonly raised community bugs.
LEVEL DESIGN FIXES
- Stock-still a bug that immune players to exit their zone during the preparation stage (cherry-red wall). When transitioning from proning to standing position combined with putting upward a barricade, players were able to go through walls. We believe this exploit is at present solved. Delight share your experience in this forum thread if you still encounter it later on the patch (information we are looking for listed in opening post).
ONLINE FIXES
- Partial prepare of Error [ii-0x00000041]. Refer to the High Priority Bug in the Known Bug mail for more data.
- Potential total fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues mail for full information.
- Potential full ready of the failed data synchronization consequence. Refer to the High Priority Issues in the Known Issues post for full information.
- Session authentication operation requests are now using the per data middle proxy instead of the Dev ane.
- Improved error tracking, for easier result identification from our side.
- Ranked match reconnection fixes for PC.
- If game was airtight by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore.
- Players leaving a Ranked match by pressing F10 will at present be receiving reconnect & abandon messages.
- Players leaving a Ranked lucifer by quitting with ALT+F4 will now exist receiving reconnect & abandon letters.
- Diverse smaller connectivity and crash fixes.
With weekly updates that are tackling the elevation community known problems, Ubisoft seems determined to improving the gameplay as much as possible. What do you call back of Tom Clancy's Rainbow Six Siege so far? Are you satisfied with the rate of bug fixes and patches? Are they tackling the right bug first? Let u.s.a. know in the comments department below.
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Source: https://www.onmsft.com/news/rainbow-six-siege-xbox-one-updated-version-1-2-improves-connectivity-gameplay
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